Tuesday, April 30, 2019

Doom II Review

It's Hell on Earth, baby!
After the phenomenal success that was Doom, it was inevitable that there would be a sequel, so that id Software would be able to draw in more money from the fans of their game, Doom.

Fighting some pistol wielders who
avoid combat from atop ledges.
Doom II is more of the same from Doom, just with altered levels, the game is played in one long, continuous series of levels, a la the original Super Mario Bros., meaning that you don't choose an episode to play through this time, instead you start at the very first level every time you start the game up.






If you can see through the darkness
of the screenshot (my apologies), then
you can see that the levels this time
are much more confusing and
complex.
The levels this time are more confusing and complex, and a lot of our old friends from the Ultimate Doom are here, as well, but we also get some new friends to play with, too, such as Chaingunners, Hell Knights, Pain Elementals, etc. My big problem with them is, is that a lot of them are just palette swaps of other enemies in the game. Mostly, the Hell Knights are just Barons of Hell with brown skin instead of red. Others, however, are clearly in the same family, but they behave differently, and no other combination in the game proves this than Pain Elementals and Cacodemons. Cacodemons function the exact same way in Doom II that they did in the original Doom, but Pain Elementals will constantly spit out Lost Souls, and whenever they die, they spit out three Lost Souls at once.

The Super Shotgun!
 id Software knew, however, that with a few new baddies to mow down would require a few new weapons, and so they delivered. Well, one new weapon, anyway, that weapon being the Super Shotgun, or as most people and other games would call a sawn-off shotgun. Regardless of what you call it, it's basically the shotgun 2.0, in that it deals twice the damage of the original shotgun, but it also eats up twice as much ammo. Honestly, once you go Super Shotgun, you never go back.

The music is still you're standard Doom stuff, for the most part, you still have what could easily be Rock music, but you also have other music that could just as easily fit into a Horror game, or at the very least, a Comedy-Horror game.

The graphics are exactly the same in Doom II as they were in the Ultimate Doom, so nothing new to say here, I'm afraid.

Overall, I still prefer The Ultimate Doom, but those levels will get tiring, boring, and stale eventually, and Doom II is a good game, as far as I'm concerned. I just don't like the puzzle elements to the levels, but if you could just rush through every level in Doom II and beat it like it was the Hangar level from The Ultimate Doom, well, where's the fun in that?

Overall, I'd give this game a 6/10. Not bad! Not bad at all!

This review, including all text and screenshots, are © 2019 Jestan Diams™. Jestan Diams, Jestan Diams Magical Tome of Games, and all other original stuff are ™ and © Jestan Diams. Doom belongs to id Software, a ZeniMax Media Company. All rights reserved.

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