Dragon Warrior II or, according to the title screen you can see in the screenshot says, Dragon Warrior Part 2, is the next game in the Dragon Warrior series of games. After the success of the first Dragon Warrior game, a sequel was obviously neccessary, and it shows because the first game got Akira Toriyama into trouble with his wife, due to not getting any work done, but I digress.
Dragon Warrior II is said to be the game that introduced a lot of concepts to the JRPG genre, but honestly, I have to disagree. Everything Dragon Warrior II did was done either by the Wizardry series or Ultima series first, like status ailments such as poison and paralysis. It might have introduced that stuff to a much larger Japanese audience, but that stuff had been seen before then in RPGs.
Unfortunately for all of us, Dragon Warrior II is a bad game. It's similar to the first Dragon Warrior game, yes, but it's nowhere near as fun or as easy, either. I can't believe that the game got even remotely good reviews, that is how bad it is to me. How bad? Well, there are some good things in the game, yes, but the bad overshadows them. The only question is, where to do we start with the bad things?
I'm sure this won't become cliched down the line! Right? |
Enemies attack in groups this time! Be prepared!! |
It's probably a good thing, too. You see that screenshot to the right? Well, enemies attack in groups of more than just one this time around. Hargon wants to see blood. At least the underlings of the Dragonlord (whose grandson you can meet in this game) had a sense of honor, right? I mean, I know it's because of gameplay reasons, but still! Anyway, you still have to fight these enemies to gain a lot of levels and gold pieces to move on, just like in Dragon Warrior I. Only this time, you have to do that for as three times as long, because you have three party members, instead of just the one.
You have three party members, each with their own strengths and weaknesses. |
Each party member doesn't just have their own strengths and weaknesses, but just like in Wizardry, Ultima, Might and Magic, and the Bard's Tale, Dungeons & Dragons, you know, all the RPGs that inspired Dragon Quest? Well, just like how they had equipment lists for each character class, so too do the characters of Dragon Warrior II! The Hero is the warrior or the fighter of the group, meaning that he has the largest equipment selection of all three heroes and he has the highest HP total of the group, has well as the most strength and defense. This is made up for by the fact that, unless he uses a magic item, he can't use any magic whatsoever. The Princess of Moonbrooke is the spellcaster of the group, and she has almost no strength or defense on her at all, along with a pitiful HP pool, not to mention the smallest selection of equipment of the group. The Prince of Cannock is the one who is closest to the original Dragon Warrior I hero, in that he is well-rounded, preferring not to focus on any single stat. He has an okay selection of equipment to choose from, and he can cast some spells, but his stats and equipment list aren't anywhere near the levels of the Prince of Midenhall, and his spells don't have quite the 'oomph' of the Princess of Moonbrooke. Also, he tends to die the most of all three characters. Even the Princess of Moonbrooke can last longer than he can! Of course, this is mostly due to only having two real stats. Yes, two stats: Strength, and Agility. Strength determines how much damage you can inflict with weapons. Agility determines how quickly you can take your turn and it also factors into half your defense. He's also the only one to learn the Revive spell, which revives a character with 1 HP. 1. HP. Why doesn't it resurrect you for FULL HP!? What possible justification could there possibly be for just being revived with just 1 HP!?
The locations for the game have new sprites for entry points, such as larger castles for cities and castles. |
The sprites for this game, or at least for entering locations look better than the original Dragon Warrior game, I'll give this game that. Looking at the screenshot to the right, you can tell that the castle sprite leads to a castle, right?
You know, speaking of overworld traveling, this was the first Dragon Warrior game to have two overworld traveling themes. I honestly think that the first overworld theme you hear is better, as it gives off a feeling of being alone on your journey, that your companions aren't with you, that you're on a hopeless quest and that you'll need help. The second overworld theme is more cheerful sounding, like everything will eventually get better. I mean, in this game, it doesn't, but it doesn't make you want to kill yourself. Speaking of the music, if this game didn't do anything else right, it at least got the music right. The music was composed by Koichi Sugiyama, a literal war-crimes-denier, but the music, or at least most of it, for this game is fantastic. If it didn't do anything else right, it at least got the music right!
The overworld is a lot bigger this time, so we're gonna need a ship. |
Hargon is here to punish you! |
As is Malroth! |
I rate this game 2/10. Avoid!
This review, including all text and screenshots, are © 2019 Jestan Diams. Please don't repost this review anywhere else on the internet or print it in a gaming magazine, without my express written consent.
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