I know what you're all thinking: "after the disasterpiece that was Dragon Warrior II, how in God's name did they get the thought that the world needed more of that game?"
Well, good news, everyone! Dragon Warrior III is much better than Dragon Warrior and Dragon Warrior II! Good thing, too, or else Dragon Warrior would've been killed off outside of Japan rather quickly!
Ortega's ill-fated battle at the start. |
Just like in Dragon Warrior II, Dragon Warrior III has a cutscene that shows Ortega, the father of the Hero of Dragon Warrior III, battling a dragon. Unlike Dragon Warrior II, though, this one only plays if you sit at the title screen long enough. Okay, that's not a bad way to start the game, you've got my attention. Anyway, Ortega manages to chop off one of the baddie's wings, but the baddie apparently has the 'taking you with me' trope on its mind, as it drags Ortega into the volcano with it, seemingly killing him. Remember this for later, because Ortega is a fella we'll be hearing an awful lot about.
Now the gals get to be the main character! |
Anyway, after that, we have to do what we did in the first two Dragon Warrior games, but *gasp*! Not only do we choose the name of our character and the message speed, we even get to choose their gender!
A dangerous sixteenth birthday. |
Anyway, you go over to the west side of town to Luisa's Eatery (Ruida's Tavern in the Japanese version, and Patty's Party Planing Place in all modern translations of the game) to recruit some characters, and you'll notice that you've already got three characters pre-generated for you. But what if you don't like their names or starting stats or whatever? Not to worry! You can go upstairs and talk to the guy behind the counter who will let you create your own characters for absolutely nothing! You can choose their name, class, and gender just like you could for the hero. Speaking of gender, there are two things you must know: 1.) The hero in the NES version, even if you chose to be female, will still be referred to in masculine terms, and 2.) There are a few items that only female characters can equip, but most of them don't make a difference, not to mention there are stronger items available for both genders, thank God! I can't stand the trope of 'Game-Favored Gender!'
The slimes are coming! The slimes are coming! |
Adventuring with a friend from childhood, my brother, and a stranger. |
It's around this point that enemies can start poisoning you! Be careful! |
Come on, you didn't think it would be that easy, did you? |
Anyway, after you beat Kandar, he begs for mercy and gives you the Golden Crown, which upon taking back to Romaly, the King makes you take over the Kingdom (you can refuse in all the remakes of the game) to which you have to find him gambling in the arena and tell him that, while the kings and queens of the world have it good, you'd really much rather be back out adventuring with your friends. He says that he won't make you continue doing something you dislike, and takes back his throne. He moans for a little bit, and then you go east, to the Arab-sounding town of Assaram. Here, the shops have equipment that's probably a little bit better than what you'd normally get at around this area, but the problem is is that all of the prices are jacked way up there! I honestly just skipped it altogether, except there are two weapon and armor shops here, one that's open during the day, and the other that's open at night. The nightime one sells weapons, I think, and the daytime one sells armor. Anyway, here you find out that the Magic Key is located somewhere in Isis and that you should go there. Since you need the Magic Key to get to Portoga, that sounds like as good a place as any to go adventuring.
First to the east, then to the west.... |
Norud can show us the way! |
After Norud opens the passage that leads to the east, you go into the town of Baharata where you learn that an old man's granddaughter has been kidnapped. The old man wants your party to do it, but Galin, the love of the old man's granddaughter, says that he can't ask something so important of strangers and runs off to do it himself. Naturally, that won't end well, so we chase after him, going to a cave slightly northwest of Baharata. In that cave, who else could've done something this despicable except for Kandar! Your party tells Garin and whatever-his-love's-name-is to amscray while you fight Kandar, who has seriously toughened up since the last time you fought each other (of course, you have, too, hopefully) he says that this time he really has learned the error of his ways, so of course you have to let him go again. Only this time he means it because you never see him again, at least for a while. Going back to Baharata, Garin has returned to work as the Black Pepper guy, and since you saved him and his lover, he gives you the Black Pepper for free, along with a little bit of advice: to the north, in the mountains, is the Shrine of Dhama (Alltrades Abbey in the modern translations) and you then take the pepper back to the King of Portoga and, keeping good on his end of the bargain, gives you a ship, meaning that you can now travel all over the world of Dragon Warrior III! The game also gets pretty non-linear from here, and I don't want to spoil anymore of the story, so let's move onto other things now.
Class changing!? |
The gameplay of Dragon Warrior III is, as you've no doubt noticed or started to pick up by now, is very similar to Dragon Warrior II, apart from being able to create your own characters as party members, not only that, but you get to change their classes, as well! Needless to say, though, you can't change the Hero's class, but whatever. Also, in order for a character to become a Sage, they must possess either the Book of Satori, or they must be a Goof-Off (Gadabout in the modern translations. I swear to God I hate British English with a passion, I wish they'd take it out of Dragon Quest's modern translations) and Sages are well worth the effort it takes to get them. They have an equipment list that is slightly better than that of the Pilgrim's, and they can learn both spell lists, Pilgrim and Wizard! Also, Sages don't seem to favor any single stat save intelligence, but their other stat growths are fantastic, as well! Now you know why you aren't allowed to create them at Luisa's Eatery!
The music for Dragon Warrior III was once again composed by Koichii Sugiyama, a literal war-crimes denier who pretends that the bad stuff that the Japanese did in China never happened, but whatever. The character designs were done yet again by Akira Toriyama (and yes, that is Dragon Ball's Akira Toriyama, in case you were wondering), and the game's scenario was written by series creator Yuji Horii. These three would work on this franchise as the roles they are now for years to come, as well, and they each do their jobs fantastically!
I honestly see why this game is so beloved in Japan, and it's unfortunate that it didn't get the love and respect it deserves even today. I hope that my review can help change the Western World's views on Dragon Warrior, because this one, although it has it's problems, still holds a special place in my heart, and it's why I will always hang onto my NES cartridge version of Dragon Warrior III for the rest of my life.
My final score for this game: 8/10. Definitely worth your time!
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