Dragon Warrior IV, released in Japan as Dragon Quest IV, is a bit of an odd duck in the series of Dragon Warrior games that were released back then, and even still considered a bit of an odd-duck in the series today, as instead of just having one large overarching story, the player must play through five chapters of the game (four that set the story for Chapter 5 up, and the fifth chapter sees how all of the actions of the previous chapters effect this chapter) but we'll get to all of that later.
The soldier gives you a hint about the King and on how to acquire better equipment, at least from town shops. |
People have different things to say at nighttime. |
The day-night system from Dragon Warrior III also returns, and just like back there, it plays a role in the game's story somewhat, only to a slightly larger degree. Some people will only be out at day, and others will only come out at night. Some people will have different things to say at night, while others will tell you the exact same things they said during the day, or they might even be asleep! While this attention to detail was impressive back in the day, it's nowhere near impressive as it is in some games, such as the Elder Scrolls series or the Fallout series, for an NES game this was pretty darned impressive! Of course, you also have to remember that, back then, game developers had a lot less money and space on whatever medium games were used to play on. The NES, for example, had very little space on it's cartridges and so some sacrifices had to be made here and there.
Just like in Dragon Warrior III, you don't get a message saying that "wit and courage have served you well" while leveling up. |
Story time! For some people, this will be their favorite part of the review, and for others like myself, not so much. As you can see, Dragon Warrior IV was the first, and so far only, Dragon Warrior game to use chapters like this to break up the story, and just like with a good book, you can't just start in the middle or at the end, oh no, you started with Chapter 1: The Royal Soldiers every time you started a new game, and you would play through that one, and then Chapter 2 and Chapter 3 after that, all the way up until you got to Chapter 5. However, like I said at the start of the review, each chapter in the game leads up to the events in Chapter 5, explaining to the player what exactly is going on and why you should care about the characters, and speaking of the characters, unlike in Dragon Warrior III, where they were, ahem, to put it in the words of some imbeciles out there who like to dismiss player created party members, brain-dead puppets, they each have their own strengths, weaknesses, and backstories. For example, Ragnar is a Soldier, and like the Soldier class from Dragon Warrior III, he has amazing HP, Strength, Vitality, Defense, and can equip most weapons and armor in the game. However, all that time that Ragnar spent learning how to fight with all manner of weapons and armor has left him with very little time to study magic, so he won't learn any spells to cast, nor will he ever gain MP. He also has really sorry Agility. Alena is a Princess, which is basically the Fighter class from Dragon Warrior III, and as such, she doesn't rely on equipment or spells like the other characters in the game, instead preferring to rely on raw stats alone. Seriously, she'll easily max out her Strength and Agility, and her Vitality is nothing to sneeze at, either. She gains a ton of Luck as well, but her Intelligence leaves a bit to be desired, although she doesn't need it, as like Ragnar, she never bothered learning how to cast spells, although Brey tried to teach her, according to the iOS and Android English translations. Also, Alena has an awful selection for equipment. Mara can't fight worth a darn, but dang can she dish out some damage with her spells! However, each character has their strengths and weaknesses that compliment your other characters. For example, Cristo learns the Revive spell, but in combat during Chapter 5, his AI is... untrustworthy, to say the least. Remember this, as I'll come back to it later. However, Nara is also a healer, and although she doesn't learn all of the healing spells that Cristo does, her AI is more reliable.
Unlike the previous Dragon Warrior games, the AI now controls the party members during Chapter 5. |
You were actively ignoring your subjects problems!? |
In Chapter 2, you control Alena, the princess of Santeem Castle. |
Puns, and not for the first time, either. |
Chapter 3: Taloon the Arms Merchant |
The start of Chapter 4 |
Then Chapter 4 starts, and it's back to the usual Dragon Warrior IV stuff. Go outside of town, grind a lot to build up levels and get some gold pieces, then go back into town to buy some new gear to be out killing things even longer.
I mentioned this earlier in the review, but it needs to be stressed for those who are sitting on the fence about whether or not to buy this game. Whenver you complete one chapter in the game and move onto the next one, you lose the character you had, along with all of their money and items, you get two new characters who start off in a completely different location with basic equipment for their class, and you have to build them up all over again. They also lose all of their money, too.
Anyway, back to the story of Chapter 4. Mara and Nara are twin sisters whose father was killed by his apprentice, and now they want revenge. Basic, but it gets you going. They go back to their home town and learn that another of their father's apprentices is hiding in the old cave out to the west. Going there, they find the Sphere of Silence and Orin, not to mention the Lamp of Darkness. Going to the Castle of Keeleon, they learn that Balzack is somewhere inside, but nobody knows where. They also learn that the Chancellor is easily startled, and going to Aktemto Mine, they find the Gunpowder Jar. Going back to Keeleon, they detonate the Gunpowder Jar, and just like the person at the castle said, it startled the Chancellor, who basically leads the party to Balzack. They beat Balzack easily enough with the Sphere of Silence, but then Keeleon himself appears and beats them. Waking up in a jail cell, an old man tells them that he's too weak to leave the country and gives them his Boarding Pass to go to Endor. So the girls leave the country of their birth and end up in Endor.
Chapter 5, the final chapter of Dragon Warrior IV. |
Thus begins Chapter 5, the final chapter of Dragon Warrior IV, and easily the longest chapter in the entire game. You finally get to play as Solo (the male protagonist) or Sofia (the female protagonist) depending on the gender you chose for the main character back when you named him or her, and unlike in Dragon Warrior III where, even if you chose to play as a female Hero, she would still be referred to as a male, here the female Hero is actually referred to with feminine pronouns and she has a unique sprite! Anyway, you start the game off by having to take your father his lunch, and he says that because you're seventeen now, you're almost an adult. You then return home for lunch, but monsters have found the village and seek to kill you, for you are their greatest threat. Killing everyone in the village, your best friend takes your place, fooling the monsters into thinking that they've killed the legendary hero. Leaving the secret room in the cellar, you find that your village has been destroyed and everyone else killed. You leave the village and go south to a woodsman's hut, and he tells you to go to the castle in the south. Deciding that no one here can help you, you go to Endor in the west, through the tunnel that Taloon created back in Chapter 3. Here you find Nara and Mara and they join you. Going back eastward past the castle, you find a man who has lost his faith in humanity, so you bring him the Symbol of Faith from a nearby dungeon. Regaining his faith in humanity, he gives you his wagon and travels along with you for a while. You go south through the desert and find a port town where a ship is being built, but it's crew is too scared to sail with the evil light shining from a nearby lighthouse. You fix the lighthouse's problem and you now have a ship, meaning that you can sail anywhere in the world, but the problem is is that monsters that you fight out at sea are no pushovers and so you should do as you're told for now.
Two of the characters you controlled back in Chapter 2. Noticing a pattern here? |
In the town of Mintos, you meet an old guy who gives you a treasure map that leads to--what else?-- great treasure. You also go to the inn and learn that one of the characters from Chapter 2 is sick and in need of medicine, so you go to the town off to the east and you learn that the medicine is kept in an ice cavern. You get it and go back to town, give it to the king who manages to make the root needed grow, and you go back to Mintos and give it to Cristo. The Chapter 2 party then rejoins your group and you continue on your merry little way, but not before a man who overheard your conversation tells you that a man named Ragnar was staying at that very inn not that long ago, and that he said he was headed west to visit the House of Prophecy. Going West, you land straight in Keeleon, but you see a human who happens to be Healie, who says that Ragnar snuck into the castle but was captured. Healie says that the party will need the Magic Key to enter and that it's somewhere in a cave to the south. Basically, the spot where you found the Lamp of Darkness in Chapter 4. You get the Magic Key, you come back to Keeleon, and you fight him again, only this time you actually manage to beat him. Ragnar then joins your group, and you see Healie head off into the world. You also learn that Balzack went north, to Santeem. I won't spoil the story any further from here, I'll let you play it for yourself.
A scarecrow! |
The music was composed yet again by a literal war-crimes-denier, Koichi Sugiyama. Yuji Horii wrote the scenario for the game and Akira Toriyama designed the monsters and the characters. Basically, the same setup from the previous three Dragon Warrior games.
Overall, I can easily recommend Dragon Warrior IV to players, but just like the previous three Dragon Warrior games, not the NES version. Thankfully, we got a few ports of the game, and I would go with the Nintendo DS version. Unfortunately, they cut the party chat system, meaning that non-Japanese fans didn't get a lot of character development and potential story development, but the NES version didn't have that, either, but it would still have been nice to have that in the English version. Thankfully, due to the humongous outrage from non-Japanese fans, Square Enix seems to have learned their lesson on removing party chat from the games English releases, so we'll just have to wait and see.
Respect my authoritah and my copyrah! |
My rating for this game is 7/10. Worth it!
This review, including all text and screenshots are © 2019 Jestan Diams. Please don't repost this anywhere else on the internet or print it in a gaming magazine without my express written consent.
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